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MetaMarket

MetaMarket is cross-game software infrastructure that helps studios build lasting player relationships across their titles.

One backend runs your quests, progression, rewards, inventory, currencies, energy, and quotas as configuration rather than services you build. It carries one player identity into every title you ship.

Build the first game. Reuse the foundation for every one after it.

Onboarding runs through the MetaMarket team. We register your app, prepare its configuration with you, and deliver the SDK. There is no self-service signup today. Get in touch to start.

Get started

  1. Understand the model. Read One Player, Many Games to see what belongs to one game, what spans your portfolio, and who can change what. Evaluate MetaMarket covers what to check before committing.

  2. Check what is available. Product Availability lists the status of every capability.

  3. Get access. Getting Access covers registration and what you receive.

  4. Make your first call. The Integration Walkthrough signs a player in, sends an action, and reads state back.

  5. Declare your mechanics. App Configuration covers the configuration document your game runs on.

  6. Go live. Production Operations covers retries, idempotency, and error handling.

Build

Area
What you get

Quests, achievements, daily challenges, reward campaigns

Soft currencies, sinks and faucets, energy gating, shops

Player listings and studio catalogues

What a game owns, what the platform owns, and why no game can mint or read shared value

Integrate

Page
Covers

The typed .NET client

Routes, headers, errors, the response envelope

Device keys, sessions, and handoff

Reporting player activity and handling the response

Complete request and response pairs

Understand

Page
Covers

The problem the platform solves, and what you trade

The studio profiles the platform suits

Where it fits, and where another tool is better

The services and where data lives

How the boundaries are enforced

Who owns what, including the real-money boundary

One flow from sign-in to a state change, against real interfaces

Questions about a specific integration? Get in touch.

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