> For the complete documentation index, see [llms.txt](https://sdk.metamarket.tech/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sdk.metamarket.tech/releases-and-reference/roadmap.md).

# Roadmap

Where MetaMarket is going. The committed work below is sequenced by priority: the near-term items make the platform easier and safer to adopt and operate, and the cross-game features build on that base. Everything here extends what runs today, described in [What you can build](/overview/capabilities.md) and [Product availability](/overview/current-scope.md).

## Committed roadmap

| Track       | Item                                                   | What it enables                                                                                                                                                              |
| ----------- | ------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Integration | Self-serve onboarding and sandbox                      | Register a game and start evaluating without a manual step.                                                                                                                  |
| Integration | Passkey and social sign-in                             | An account survives a lost device without a handoff code, alongside guest identity.                                                                                          |
| Integration | Stronger account and edge protection                   | Keeping accounts and the gateway resilient as external traffic and abuse pressure grow.                                                                                      |
| Integration | Wider mechanic coverage                                | A failed-quest state with follow-up triggers, temporary per-player resource modifiers, and manual delivery for every reward type, so more mechanics stay pure configuration. |
| Live-ops    | Designer-facing authoring                              | Edit actions, resources, quests, and rewards directly, rather than preparing configuration with the team each time.                                                          |
| Live-ops    | Loyalty and campaign tooling                           | Assemble engagement programs and seasonal campaigns from the existing primitives.                                                                                            |
| Cross-game  | Sign in with MetaMarket                                | One player identity offered on its own, with exportable data, so a player can carry a MetaMarket account into a connected game.                                              |
| Cross-game  | Cross-game progression                                 | A milestone spans a studio's connected games rather than resetting per title.                                                                                                |
| Cross-game  | Shared content and seasons                             | A platform path for bundles and delivery content across connected games, and a live-ops season across several titles with common goals and one pass.                         |
| Cross-game  | Shared marketplace catalogue and cross-game redemption | Extends today's within-game shops and listings across a studio's games.                                                                                                      |
| Cross-game  | Cloud save                                             | Automatic device-to-device progress sync, so a player's progress appears on a new device without the one-time handoff step needed today.                                     |
| Operations  | Durable, queryable event store                         | Retention and history, so activity can be traced and reported on beyond the live log stream.                                                                                 |
| Operations  | Dashboards, funnels, and reward reporting              | Studio-facing reporting built on that event store.                                                                                                                           |

## Areas under research

These are directions being explored, not committed work, and they are not part of the sequence above. They are listed so the direction is clear, not as a delivery promise.

* **Network benchmarks.** Opt-in, aggregated comparisons of retention and economy health, meaningful once several studios run on the platform.
* **AI-assisted authoring and playtesting.** Turning a plain-language description into working configuration, then exercising it automatically.
* **White-label infrastructure.** The engine on a publisher's own infrastructure.
* **Advanced engagement intelligence.** Segmentation, campaign comparison, experiment management, and anomaly detection on the data foundation.
* **Cross-game trading.** Player-to-player trading across games, item portability, dynamic pricing, external ownership, and open-market liquidity, beyond the committed shared catalogue and redemption.
* **Marketplace commission model.** A share of a marketplace sale; the rate and recipient are open questions.
* **Real-money exchange.** Kept deliberately outside the core so the engine stays focused on game-native value.

For what runs today, see [Product availability](/overview/current-scope.md); to start building on it, [Evaluate MetaMarket](/evaluate-and-integrate/evaluate.md).
